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Path of Exile has several systems for augmenting

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Jun 4 at 12:09 pm

A Rework of Item Affixes: Introducing New Mods or Changing Existing Ones:


Item affixes are the lifeblood of Path of Exile's itemization. I predict that we'll see a significant rework of existing affixes, potentially with the introduction of new modifiers or the rebalancing of existing ones. This could lead to a complete upheaval of the item meta as players scramble to understand the new power dynamics. Some old mods will become much less valuable while others gain in demand. These shifts will be reflected in the PoE Currency market. The value of specific affixes and the items that possess them will fluctuate wildly.


A Change to the Way Item Drops are Calculated (Less "Clutter", More "Quality":


GGG has often discussed the issue of "item clutter" in Path of Exile, where players are overwhelmed by the sheer volume of drops. My prediction is that we'll see a change to the way item drops are calculated, potentially with a focus on dropping fewer items overall but with a higher chance of those items being valuable. Instead of endless white and blue gears, players will see fewer but more rare and valuable drops. This rebalance would, in theory, stabilize the PoE Currency market. It would reduce the time players spend IDing useless items and increase the average value of each drop.


A New System for Augmenting or Personalizing Items (Beyond Anoints and Implicits):


Path of Exile has several systems for augmenting or personalizing items, such as anoints and implicit modifiers. I predict that we'll see the introduction of a new system that allows players to further customize their gear, perhaps through a consumable item or a crafting bench option. This could allow players to fine-tune their builds to an even greater degree, boosting their power significantly. This would also create a new market for these augmentation items, driven by PoE Currency, and further incentivize players to engage with the crafting system.

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la lo

la lo


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